Since the game uses a negative number when you're moving backwards, this means that the small burst of speed you get when long jumping backwards in certain areas can just keep building and building with no way to stop it, meaning you can move at blinding speeds if you can do the right tricks. This is due to a discovery that Mario actually has no speed cap when moving backwards note The game has a speed ceiling as in, you can only go forward so fast, but there is no limit to how low it can go. The "Backwards Long Jump" glitch breaks the game wide open, since Mario can build up ludicrous speed and zip across the stage and through walls and doors in seconds.Even the DS remake has its own glitches and tricks that can be exploited. The reason it’s so easy to do it in this game, besides the fact that the level progression is simply very non-linear and relaxed in terms of Railroading, is that there is an abundant number of glitches and design oversights as a result of it being such an early 3D game, which makes it very easy to break the game open and bypass its numerous challenges. However, exploiting a very difficult "Parallel Universe" glitch (explained in detail here ) allows the player to clip through the castle walls and enter the loading area behind the door, allowing Mario to enter the basement early.Ī big part of the popularity of Super Mario 64 is that it's right alongside Super Metroid in how easily Sequence Breaking can be executed, making it very popular for speedrunning challenges. explanation Normally, you have to collect 8 stars and beat Bowser in the Dark World to access the castle’s basement and drain the moat, allowing you to open the underwater door outside the castle. A famous example of a Mario 64 sequence break, allowing you to access the castle basement early.
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